HomeGamesUta no Prince-sama♪ LIVE EMOTION
Uta no Prince-sama♪ LIVE EMOTION
Uta no Prince-sama♪ LIVE EMOTION
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5948
3.9

About This Game

"Uta no☆Prince-sama♪" A live and rhythm game featuring 18 idols!

You can enjoy the spectacular 3DMV performance, a rhythm game that anyone can enjoy, and a story that depicts the idols in various roles.
To an exciting and thrilling stage!

■■■Features of "Uta no☆Prince-sama♪ LIVE EMOTION"■■■
[Enjoy a powerful live performance!]
In songs with live MVs, the idols put on a splendid performance.
Change your costumes and enjoy a variety of live shows!
Once you have cleared a song, you can enjoy it at your leisure in "Live Appreciation Mode."

[Communicate with idols!]
Watching backstage, interacting, and chatting privately...
Communicate with your idols in various ways and deepen your friendship with them.

[A new story unfolds!]
In addition to the main story of 18 idols pursuing new dreams,
A private story that deepens the relationship with each idol,
You can enjoy a variety of stories, including peace stories and event stories that depict the idols' work and daily lives.

■■■Supported OS■■■
Android 19.0 or later (excluding some models)
Please check the official website for details.

■■■Official X■■■
https://twitter.com/utapri_LE

■■■Official website■■■
https://www.utapri.com/app/live_emotion/

This application includes:
・"CRIWARE (TM)" by CRI Middleware Co., Ltd.
is used.
  • jp.co.broccoli.utapri.liveemotion
  • 95.67 MB
  • N/A
  • Android 7.0+
  • No
  • Yes
Version: v1.0.8
Updated: 2024-10-02
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
  • Uta no Prince-sama♪ LIVE EMOTION
Rhythm For Girls Idol Adapted from Anime/Manga Uta no☆Prince-sama
Language: Japanese
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Best Reviews(141)More>

DISCLAIMER: As someone who has played the previous game, SHINING LIVE, since release, some comparisons are inevitable, especially with the main gameplay, but I will do my best to be as objective as possible. Also, devs probably didn't add HEAVENS to the previous game because the game was called "SHINING LIVE" and STARISH and QUARTET NIGHT are under SHINING Agency, while HEAVENS is under RAGING Entertainment. ----- Graphics - Home screen UI and everything else is neat. - Live 3D models of characters on HOME screen are interactable; long press for a 1-on-1 talk (or tap the message bubble icon to talk to the current active character); new camera panning feature. - The 3D models themselves are beautiful, but I feel the eyes are kind of... blank, but that's more of personal preference. ----- Story - Presented in the usual Visual Novel style as most games in both the UtaPri franchise and many others. - Not fully voiced, but character models' mouths seem to move enough to match the story dialogue (like watching a telenovela dubbed in another language XD). - Each section and chapter of the story gives different rewards for completion. - I just skipped the story since my Japanese is not good enough to understand, and I can't be bothered to translate each page. ----- Gameplay (HERE WE GO) 1. EMOTIONAL PIECE - where you can see information on your cards; leveling up, unlocking stats, skills, and stories are all consolidated per card, which is a massive convenience. 2. PIECE GACHA - where you can pull for new cards; there is a free 10-pull as part of the tutorial that lets you select a character to get their UR card, and you can infinitely re-roll until you are satisfied. There is also currently a pick-up gacha banner for each of the 3 groups. 3. STORY - where you can access the main, event, personal (depending on intimacy with character), and card stories; pretty straight-forward. 4. MiniPuri - a wonderful new addition where you can decorate rooms and watch your favorite characters in chibi form walking around; I love when games have this feature because you can chill and take a break from freaking out about that difficult song you just played (and failed XD). You can also visit and follow other players; leaving them greetings (the handshake icon) will give the other player a little coin reward, and you can also receive the same when they leave you a greeting. MiniPuri coins can be used to buy more furniture. You can also receive them as rewards from missions/events/etc. 5. LIVE - the main rhythm game mode. - LP MAX or the stamina is currently 10; not sure if this will increase as you rank up like in the previous game; recharge is every 1 hour, but LP Recharge items are available for additional stamina on-demand. - Each song has 4 difficulty levels, similar to the previous game; the number of lanes vary depending on the difficulty up to a maximum of 6. - You have the option to select the backdrop as you play each song: a.) 2D stills of selected characters which you can set in the LIVE Options. b.) 3D Normal where 3D models of the unit will perform the song wearing the selected outfits (change via the button to the left of the start button); I personally never turn on the option to have the models perform while I play the song (even in the previous game), because I get overwhelmed and distracted by the movement and lights, but if that's not an issue for you, then you will probably enjoy this setting. The movements are also pretty smooth. c.) 3D Rich is the same as 3D Normal, but with better graphics; if your device is not optimized for graphics-heavy gameplay, then I advise against selecting this option. I tried it for the sake of this review, and my device lagged pretty badly. XD - Music Cards are required to unlock additional songs; unlike the previous game, no songs were unlocked after I completed all the available main story chapters, which is a little sad. - Music Cards are like loyalty stamp cards you get at IRL shops; the more songs you complete, the more stamps you get, and therefore, the more Music Cards you obtain to unlock new songs. - There is a feature to search, sort, and filter songs according to several criteria - another welcome addition to the game. - As with the previous game, you can select a guest/support character for a boost; you can also follow them so they appear at the top of the list later on. - There is an option to use up to 5/10 LP (depending on the mode/event) when you play a song, effectively boosting the EXP and drops you receive. I haven't used the power-up items yet, but I assume these will be consumed accordingly. - There is no longer an auto-play function for songs you have previously cleared, but you can use Skip Tickets up to 3 times per day. Doing so still grants you song clear rewards, EXP, intimacy points, and song total play count, but does not contribute to score and combo counts. - The game now makes use of power-up items such as Damage Guard, EXP Score Drop UP, and Board Item Drop UP to protect your HP and boost item drop rates. That said, there are no notes that will restore your HP, so if you make too many mistakes, there is no saving you. - However, when your HP drops to 0, instead of consuming Wish Stones (premium in-game currency) to continue playing the song, you now have the option to keep playing to the end at the expense of having a 0 final score. This is a game changer, because you can now practice songs you have difficulty with without spending any in-game currency, and is very F2P-friendly. - The main layout of the rhythm part is disappointing; the lanes are too narrow, and the space is poorly optimized, so you can expect to have a certain amount of difficulty hitting those Full Combos as it is easy to tap incorrectly, but it's not something you can't get used to as you put in more time playing the game. - Completing a song gives you the option to skip or follow the player whose guest character you used (if you hadn't already); an additional feature to this is the High Touch, where the game will play a little animation of your character giving the support character a high-five. IT'S SUPER CUTE. 6. Other features - Daily, Main, Title, and Special missions are available; Weekly missions are no longer a thing. - The present box does not have a filter option unlike the previous game, but you can still claim everything with one button; you can also see your claim history. - I appreciate that the devs added English labels for the other menu stuff, but other than that, you either rely on your Japanese, exploration and Google Translate skills, or muscle memory to figure out what other stuff does. - Devs kept the feature to exchange items, so that's great. ----- Sound - Sound quality and voice acting are top notch as always; no complaints other than the story not being fully-voiced. - Really hoping we get fully-voiced stories, even if it's just in events. - The addition of HEAVENS to the game obviously unlocks a wider selection of characters and songs, plus all the new game-exclusive releases and songs that were not previously included in SHINING LIVE. ----- Value - Overall, the game is pretty good. The graphics and some features have obviously upgraded following the current trends in mobile gacha games, but the performance will vary depending on your device. - I can't speak for the prices of bundles in the shop as I was fully F2P in SHINING LIVE, and will continue to be F2P in LIVE EMOTION. ----- That ends my review (and guide?). Thank you for coming to my TED Talk. PS. Masato is my favorite, but QUARTET NIGHT's music is more my style. Cough. PPS. DEVS WHY IS MASATO'S EYE COLOR PURPLE NOW PPPS. Yep, his eyes are purple in the original games, but became blue in the anime and in SHINING LIVE. My bad, but man, the confusion. XD ----- Edit (2) 240627: - Up to 10 LP can be used if there is an event, I think. I guess it depends on mechanics. - Skip tickets can be used 3 times per DAY, not per SONG. My mistake. - Updated MiniPuri section. My mistake, you don't get coins after leaving greetings, sadly, but you can get them via other means. Edit (1) 240618: - Some stories are fully voiced, like private character stories (I've just unlocked one, so I am adding this comment), similar to the previous game, so it's nice that they're also similar in that area.
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im so glad they made a new game!!
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I played the predecessor (idk if i spelled that correctly) which is the old version, and i'm glad they made a new one but currently my only problem is how small the button is and kind of hard not to misclick the other button near it [大哭]. They added a new group too, so it's not only STARISH and QUARTET NIGHT. Kind of cool how they literally made a whole new game just to add a new group when they could've just added that to the old one. 3D graphic looks like the one from PSP games and gives me nostalgia, but still looks better than the old one which looks kind of unnatural in the 3D MV. Because japanese is not my native language, i just skipped the story (sorry [汗顏] ). I like the 3D home screen that showed the idols, and i thought we can change it to pure illustration to not strain our device but turns out you can't [可憐]. The gameplay itself is similar to ensemble stars (that's the only rythm game i played that is similar to this with the buttons design and the arrow slides [暈]. I think the mini dorm room that have chibis and furniture are quite similar to most japanese rythm game with a little bit of raising sim elements (we just decorate the room, not actually raising them). If you're a big fan, play and continue having delulu about your husbandos, because they hit you with new illustration and new artstyle [開心]. Hope this review helps and sorry for some wrong wordings because english is not my native language [可憐].
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Latest Update

v1.0.8
軽微な不具合を修正しました

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