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CODE: SEED - A Song of Spark
CODE: SEED - A Song of Spark
rate iconCODE: SEED - A Song of Spark

About This Game

CODE: SEED - A Song of Spark is an apocalypse themed 3D Anime Adventure RPG Card Collecting Game with unique creative Match 3 combat gameplay. In which players can build and upgrade numbers of facilities in campsite to fight against the invasion of zombies. Summon anime girls as seed fire soldiers and deploy them to front line to defend the peace of the safe zone. Unveil the scenes behind the truth of doomsday, save the fate of mankind, become one of the demon slayers of legendary epic seven, the unknown adventure awaits.

Game Features

Strategic Combat
On the basis of RPG turn-based combat, attack the enemy by matching 3 skill slots of a particular attribute to form skill set, along with combat strategies and tactical designs to complete different difficulty levels of challenge. To cast the skill according to the battlefield situation and skill effect is the key to the victory. Each Seed Fire soldier has her own unique attribute, effective combination of skill set can be more varied and effective to attack.

Character Growth
With over 100 unique anime girls as seed fire solders to collect, there’s virtually no limit to the number of different team combinations you can assemble. Players not only can improve the combat effectiveness, but also can cultivate the favorability of the seed fire soldiers. Each member of the team has their own unique story. With the improvement of their favorability, players can learn their unknown stories and interact with them, so that their feelings of love can be passed on to each other.

Work together to build a shelter against zombies, clean up infected areas with the seed fire team, expand the shelter, remove risk factors, improve the safety of the shelter, and create the strongest safe zone.

Each exploration will take a different route, and each choice will lead to a different event, including a swarm of zombies, and the possibility of harvesting some living materials. Each choice will determine the success or failure of the quest, but the ultimate goal is only one: to end the regions leaders and return home safely.

Caesar CV斎藤千和
Edison CV上阪すみれ
Nobel CV水桐けいと
Beowulf CV悠木碧
Siegfried CV白椛ひとみ
Lancelot CV小清水亜美
Tokugawa Ieyasu CV井上麻里奈
Jiang Shang CV藤沢れいか
Napoleon CV日高里菜
Schrodinger CV平出まどか
Odysseus CV植田佳奈
Galileo CV金元寿子
Heracles CV石川由依
Newton CV日高里菜
Tesla CV安野希世乃
  • com.skymoons.xhzg.qooapp
  • 1705.42 MB
  • N/A
  • Android 4.4W+
  • No
  • Yes
Version: v1.0.21
Updated: 2022-11-11
  • CODE: SEED - A Song of Spark
  • CODE: SEED - A Song of Spark
  • CODE: SEED - A Song of Spark
  • CODE: SEED - A Song of Spark
  • CODE: SEED - A Song of Spark
RPG ADV Action Match 3 Card
Language: English (United States) Chinese (Traditional)
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Best Reviews(5415)More>

As a player who played the previous Code:SEED game in 2020-2021, for the sake of a quick overview I won't point out an entire review like usual - Instead point out pros/cons than the base game. Pros: + Generally better UI interface + Revamped character models (most of them now have Live2D which is always nice) + Re-worked some of unit tier and skill tree (usually good but not entirely 100% is) + Retain the friendly newbie events and stuffs, now with better access to get exp to get started much consistent (I'd personally consider that as the biggest improve than the base game back in 1 or 2 year ago on the base game) + Core gameplay now also make it more simple and easier to keep on track, even if you'd stuck in awe for a while like me :) Cons: + Translation issues (of course it has to be, about the same as the base game) + Not so well Opening? (The default language of the game set as Simplified Chinese, though it can be set back in the Setting once you done the 10-min unskippable tutorial. Yet it's kinda an inconvenient for non-Chinese learner like me cuz that'd have drop the hype of playing by a lot if not because of the base game vibe) + Heavily rely on Social interact (aka Alliance). I'd consider that a bit extra challenging if you're going to play solo in this game to be fair. Recommend? For old Code:SEED players: Definitely yes. For new people whom just play for the 1st time and not know about the prequel: Depend on how much you'd care about the combination of Match 3 + SRPG genre, plus gacha intensify like other gacha games have as well. Thanks for reading my review :3
Experience so far: Graphics: The game graphics is generally the same, with some improvements as well as more option to optimize it for various configurations. It looks better than the first game, some models are revamped (mainly the main girls this time like Columbus, Odysessus) and some even has new arts. The environment is much more vibrant and the bosses looks better and even has some unique one. There are a lot of option for customization now, especially with the L2D artwork, background artwork for collection and even the 3D HQ. The shelter is also a joy to look at and less monotonous. Sound: Generally the same here, miss the old OP from the prequel but can't really bring it here I guess. Music has more tracks this time around and sounds more fitting while being less, uh, "depressing" or "sleepy" I guess. Gameplay: Some good new additions, losing some old good traditions. While the new battle system make it more streamline as an RPG and make stats more relevant, it kinda took away the freedom of choice compare to the last game. This doesn't really affected the way the character behaves but how they CAN behave. The way the game now forcing you use a character on their own turn whie putting order base on speed no longer allow you to "ignore" the irrelevant character on that turn (like a shielding character that you don't need to shield anymore and doesn't want them to move). This somewhat alleviate the luck base drawing of the matches but it also make a single character value dropped compare to the last game. To compensate, you now have a color base matching system. Last game Scolor is just indicator for which character, now the colors are universal for all character while each color is modified base on the active character passives. Basically, you now have to deal a hand to play around on a character base on their turn and type unlike the last game where you play the hand until it's the character you want come out. Also the medical system is removed, in my opinion, is a shame. It practically make healer obsolete unless it's a very drawn out hard fight or full of status ailments. Last game, healer was the pillar of the team in many contents because even without CC cleanse or buffs, a healer making sure your team has a healthy amount of HP going into fight is always a plus. But many people found it annoying so it's fair I guess. The SEED BURST is also revamped, now acting as a team type passives base on the amount of type you have on the team and can still be activate as a nuke albeit a bit weaker and has no scaling but can be reused. A total improvement I would say. Story: Very...skeptical. Considering that last game, there are too much left to think about and the follow up seems a bit weird? I don't know where this is taking from because I don't really remember the story due to the English translation from the last game being pretty bad. This sequel improved but the language is still pretty jank, the character interaction is still nice tho and the various kizuna bio and artwork depiction are nice. Overall: A lot of people are still kinda dooming over the last game development completely halt but I think they can go forward pretty nicely with this one. However, the localization should be fixed ASAP because as far as English go, I found SO MUCH errors in the description, ESPECIALLY on SKILLS which are wrong on so many units that got changed compare to the last game. I rate it 4/5 cuz it met most of what I wanted to see from the game again, has a few hiccups and stuffs I don't like but the devs are trying so I think it's good to encourage them so they can walk the long road. Edit: Raised the music rating cause the music actually grow on me, especially the PvP music.
Game is having some serious english mistranslation.Some units literally do other effects compered to what's written
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Latest Update

Fixed default language issue

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