Reviews(349)Sort by Popularity, English

After a long time of playing this game, when I compare it to other games, I feel Idola is asking a bit too much for pricing compared to it's rates. Gameplay is good for what it is. However it won't be full fun without throwing a lot of money or time into it. Since otherwise you get stuck with sub par characters with long cooldowns for minimal effects on targets or buffs. But once you stick around a while (you do not need to pay to have a good time in this game. Just be around) you'll eventually come across event characters generally set a 4 stars that you can max out and bring to your party and from there they can replace a 3 star until you get a 5 star with at least 1 dupe. Anything that doesn't start 3 star is generally decent. If you want to see story, you'll be forced to grind out events to level up or get materials to level up your characters. Otherwise by chapter 4 you'll be left behind by 10+ levels because exp rate is so bad. Very possible, but highly annoying when a boss does their special attack for the 3rd time and your healer is still on cooldown to heal again. But it's only a problem if you play just story otherwise I feel like if characters had more abilities it would be better. Since just 2 outside of attack and blast is kind of very lacking. The Idola battles are okay but I personally yawn when they come around, even in story as they feel forced and not all that entertaining. Their "pvp" content is you against what I assume is bots of made teams of other players. Which sounds easy on paper because all you'd have to do is let the game play itself and you'd know (if you have the character) said character would do when. The problem however comes to it not being very balanced. I carry a lv50 party as my main use. What am I to do when even on easy they let someone's team slip in with 4 lv80 5 star characters? My characters on 300ish attack to try and take out generally 2 very overpowered 450 to 500 defense like level 80's that can wipe my party on a single burst and it's not very fair or fun making pvp sometimes tedious and forced losses. I imagine once my team reaches lv80 overall that will stop. Since unlike a 50 to an 80, an 80 to an 100 is a better match. The only way to win in that case is the be lucky and hope the matched team is someone your team is strong against. Don't let anyone tell you this game is pay to win. When you throw money at Idola, yes you get stronger a lot faster and more of the good stuff and even some gifts during certain events. But as a free to play, there is nothing that game gives paid, that I couldn't get as a free to play. Just a lot slower. Overall: I think characters should have more attacks as just 2 per character is boring. Weapons and characters in banners should be separate. And rates could be a little better. There is only 1 4 star character I have that's duped out not from an event. If it's not Quna only 1 5 star out of 10 has a single dupe. Every single 3 star I have could of been fully maxed out about 2 times over. However weapons and souls are fine due to how often they drop out between missions, events, banners. There is even items you can use to level symbols without dupe. Pretty hard to get them, but obtainable. Idola is nowhere near as bad as these other games. Unlike dokkan or legends setting you up to lose within 10 seconds if you don't have the favorite units. Even if 3 stars aren't all that good, I'm 100% confident I can still take them on a hard quest and come out on top. And when you do events in Idola you really walk away with some things worthwhile, whether it be a new character, leveling items, souls, or weapons. Idola is worth the time, but if you think of spending, just remember what I said. You won't get your money's worth out of it, you'll get something, but you'll get those same things a bit slower by just playing the game. Like every other gacha, spend when you got spare money and really want to. Otherwise pass and save up for something that may come limited.
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Idola Phantasy Star (IPS) is a gacha game that you ever wish for: permanent free x10 rolls daily, lot of freebie, spark-able banner, fun gameplay, various contents, great events and an understanding developer. And yet there are quite things that often hestitate one to actually enjoy the game wholeheartedly. Let us first understand its positive aspects. Gameplay. Mobile games for general standard are needed to be easy to engage without often consuming your times too much. According to this viewpoint, IPS did a good job of creating an undemanding turn-based mechanic with the implementation of auto battle, auto repeat, x2 spead and skippable animation. One may argue that these aspects would butcher the "actual gameplay", I disagreed for in this review I am discussing about gacha games, which are entirely different from pc or console respectively. Thus, IPS could be picked up and played without worrying yourself too much. Content, pvp and events insofar as the time of writing this review. IPS for the most cases understood its fanbase in particular and newcomers in general very well. The game knew what we often expect, let say summer event. Great banner, good rate-up, new characters with beautiful illustration, pre-event and main event with alot of freebies/material to farm for. Additionally, IPS also offers you with daily x10 rolls permanently on general banner. At the core itself, there are main story to play, side missions for farming, daily activities, Idola mode (similar to raid), fate chapters and finally pvp. On the basic, most of them are the same as other gacha games, nonetheless providing you with sufficient amount of enjoyment in a less time-consuming manner. PvP itself. If There is a tier list, there will be meta. IPS is no exception from this notion. However, in retrospective, most of my experiences with pvp were rather pleasant. The pvp is seperated into three sub-categories which I shall call bronze, silver and gold. Each will match you up with suitable opponents. Bronze usually starts at B+ (low power), Silver is often at A~, and Gold is usually against S~. Each yields different amount of pvp currency for pvp gachas, which included exclusive characters, x2 rate, material... Hence, even if you feel underlevel or do not have "meta chars", you can still save up enough currency for rolling notwithstanding. The game strongest gimmick may actually lie in its design orientation. Beautiful illustrations without falling under the spell of oversexualization for fan-service and cheap marketing. Factoring with its free chaos /law/neutral system, which is similar to light/shadow in e7, and you have abundance of great design to be entertained. Now we come to discuss where IPS did fall off. the never ending cycle of dupe system, one of the greatest sin in gaming history we ever witness if sins are permitted (joke). Under the scope of consumers, this decision is but infuriating and unfair due to Appalling rate for 5* characters, unparalleled growth. Notwithstanding the subtituted materials, this system is far from making the game enjoyable. Very interesting universe connecting with Phantasy star online and yet the game cannot go beyond "interesting" with its subpar writing, forgettable characters and poorly written villains. Fate episodes are not even an improvement, however, they provide with sufficient information to understand your favourite characters insomuch as the writing allows you to. Finally, the loading time. Personally, this problem stemmed from my own experience with the game, which was similar to let say "F**", everything was under this annoying, slow loading screen before I could actually play anything. Hence, scrapping my entirely playing section with continuous alt-tab in order to wait. IPS is a greater game in term of customer service and listening to their fanbase. Yet it is without fault and many often hesistate too look past these problems. Notwithstanding these matters, Idola Phantasy Star is definitely time-worthy and one should play if he/she is looking for another good gacha on the market. P/S: Global version is CBT right now and maybe wait for official release if you could not bring yourself to put everything in google translator.
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the game soo good it's dose not feel like fgo people talk about its completely different rewards good lot rolls music good as well English voice
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Okay story for now since there isn't much stuff revealed other than some human, elf and demonic is actually coming from outer space and then they created makina, lycan and gnome. Battle is fun and challenging enough as long as your character aren't way too overleveled against the enemies. On top of managing your skill cooldown you also need to manage your elemental stock. Music is god tier and the art is good enough. What i like the most is probably the Fate Divergence system. Turning law girl into chaos or turning chaos girl into law feels good, corruption and redemption is my fetish. Though some guy is screwed wether you turn him into law or chaos. My only complain is the battle sprite, the animation feels cheap.
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I feel like the F/GO Comparisons are a bit unfair. t The game has improved in visuals since its initial trailer, distancing itself from F/GO in that department. The game starts with a guaranteed 5☆ gacha pull, and after that the gacha rates are fairly forgiving, at 2% for a 5☆ Character, a step above recent games like Dragalia Lost. The battle system has nuance, with the ability to set up 2 teams of 4 characters each, with a burst limit system and a slider of attacks for each character. There is also a x2 and auto options, and the AI is decent enough most of the time not to get themselves killed. For pre-registration you're given enough stars for a 10 pull along with a 10 pull ticket, making rerolling easy, especially with the first free gacha being after a short initial download. I have a lot of faith in this game, and am having a lot of fun with it so far.
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so, fortunately I've got スタラ or sutara duplicate and both of them has law fate as their base. how to change one of them into chaos? I'd like to use both of them in one party (since this game doesn't allow duplicate in one team). for a starter I have located 2 letter like items in my inventory, and many ppl said that the exact item to change their fate, but when I chose it in the character tab, there is none of character's fate I can change. can anyone help me? do I need to complete certain stage in order to change fate? thanks in advance sorry for my rusty english
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看了下别人的游玩影片再加上自己游玩的经验,我想说这游戏除了抽卡系统和和战斗版图外这游戏和fgo其实并没有那么像,就拿战斗来说好了,fgo里的B,Q,A卡都是随机出现的,没办法挑选可这游戏不同,它技能并不是随机的,而是随着你打的越多得到的属性值来开,开了后就随你选择了,还有一点就是它加上了当你攻击越多次普攻combo就会越多的体制,让我觉得蛮有趣的也增加了某些战术的考量~(也让我想起chaos ring这游戏,虽然是个完全不相干的游戏就是了www) 最后说这游戏比fgo复杂并不是件好事的人我想说这点就见仁见智了吧,毕竟它复杂的游戏体制为这款游戏增添了不少战略性,对于我这种玩游戏喜欢动脑的玩家来说是很ok的~
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Played since 2018. Don't have any comment about the game up until Stella (new resolve) came. Multiple elemental blast animations gives this game a different feels. Too bad they removed this after Stella (new resolve) got released. Although the animation is better and can freely change fates, that multiple elemental blast animations are one of the reason I start playing this game. It'd be great if they add this feature again in the future
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Only playing this s*** for pso2 weekly SG. This game became worser to f2p player ever since EP 2. 1. Its became harder to get SD, they reduce the daily Star Diamond (SD) from 100 to 50 and rarely give free SD from event since most of event at idola is only small scale. 2. New banner = new meta. Giselle and New Stella everywhere at high rankings arena also there is this new limited quest become easier if u use new Stella and of course you can only get them from SD only gacha. 3. Sometimes they changed event and weekly mission SD reward to scam ticket (there is a lot of tickets at idola, the only useful ticket that equal to 3k SD is only 10x roll ticket).
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Something fresh in the Phone/Tablet section for the Phantasy Star franchise. - You've got yourself a story that isn't an eyesore - Unique characters with voice acting in and out of the story - An enjoyable gameplay and fighting system - Whamming music - Constant rewards/freebies and events leaving you not encouraged hand over your wallet - You've got an endgame - There is Gerda And now it's getting an English release for those who didn't/can't experience the original version. Go play it
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