Game Content: 2.95GB
Japanese VO: 300MB
I play a lot of mobile junk, so I'm shocked to report that this cute waifu-bait tactics game is actually great.
Compared to recent mobile games I've played recently (like The Alchemist Code), Girls' Frontline has more tactics in it than I'm used to seeing.
Ex: squad formations; unit classes composition; microing
units to minimize injuries; pulling squads out mid-mission for repairs, and then dropping in a replacement squad, etc.
Girls' Frontline's business model isn't remotely as egregious as other mobile games I play.
• Instead of waiting a long time (or paying) for your "play-energy" to refill, you can send squads to collect even more, in the form of Man-power, Ammo, Rations,
and Parts. This way you can continue battling with your other squads.
• Instead of requiring rare (or purchasable) premium currency for gachas pulls, you use those resources to gacha pull characters and equipment.
The game can be played absolutely for free, with m
After playing for almost a year, I think its time to drop my opinions about the game.
Pros:
+Amazing Art from different Artists
+Superb Storyline
+Collabs with Other Games
+Fair Gacha
+F2P Friendly
+Character Costumes
Cons:
-Not early game friendly
-Devs kill your waifus one by one
-Gives you PTSD
EDIT:
Pros:
+Now early game friendly.
Cons:
-Huge difficulty spike during major/collab events
ну это очень хорошо
за исключением косяков в персках (например та малышка у которой постоянно палят трусы и в репликах которой есть какие-то странные и подозрительные слова) пока что нравится всё от кровавого геймплея с риском растерять всех своих недавно выловленных милых дев до тыканья в калину в магазе
нраица что можно поставить автобаттл и вылавливать новых дев или отправить все эшелоны на logistic support и не заниматься бесконечным фармингом как в том же фго
отдельно хочу вынести в плюсы возможность "сделать" командиршу ДЕВУШКОЙ это прям сладенько
пишут что история подарит тебе вьетнамские флэшбеки я пока что не дошла но в предвкушении
но пока на старте сложно токены зарабатывать поэтому моя комната для отдыха выглядит как гавно а бедные девочки спят на ссаных коробках :(
короч пушкодевы классные попробовать можно слушайтесь кашу кушайте маму
Gacha game with an emphasis on resource management and placement awareness. The game plays like Reversi on crack, where you move your squads around a map, trying to encircle points or engaging enemy squads. The gacha part isn't a total deal-breaker as the game is playable without spending a single coin, not to mention the game gives you 420 premium currency every month, provided you log in every day and trigger the share-bonus after every maintenance.
Art is good. Nothing groundbreaking but not boring either. Most of the game's personality is carried by the Tdolls you pull from playing regularly or from production-rolling, all with varying artists and voice actresses (VA's as they call it). The music is surprisingly good too, plenty of memorable tunes, and some worth getting the OST of this game for (keyword: some).
The storyline leans more towards the gritty edgy dark side of being a military-based game. Granted they sugarcoat most of the themes with the dialogue and the anime-looking anthropomorphic weaponry, there's enough PTSD and drama here for those who're looking for #deeplore. You don't need to wholly understand the lore while you're playing, since the narrative hinges mostly on unknown variables and cliffhangers, leaving you to either sit in the dark and speculate who is who, or just go to Google and look up the current lore of the game in its entirety.
Value-wise, I'd say it's a decent game to invest time on. If you're competitive and a completionist, it might be hard right now since they just finished a bunch of limited-run events with event-exclusive Tdolls. If you're fine with not having those, the game has plenty more to offer, in the form of building dormitory infrastructure, helping others with Support Echelons (basically sending a squad you have to assist others in their campaigns), and collecting all the skins, which require gacha currency, which is purchasable with premium currency or obtainable (albeit slowly) via in-game methods. Again, all these are entirely doable without spending a dime, and you are given well enough methods of acquiring resources and currency within reasonable (if not maddeningly-scarce) means.
The game is a slow burn, and if you want to invest in a gacha game that quantitatively rewards grinding and dedication, this might be it. You'll have to bite the bullet with RNG though since doll production and gacha rolls are still luck-based, but they've been more lenient with rate-up events and your first rolls, so you'll just have to stay updated on that by playing often (as you do with most of these gacha-type games).
It's usually not buggy or too much of a hassle to boot up and is reliable enough. Problems I have is that when it does go bad, you'll basically not have many information sources available to fix it maybe because there's not a very big playerbase. Then there is the really poor optimization (large size) with an excrutiating and sometimes broken login (the main issue that triggered the review, that was because on wifi it wouldnt ever reach the touch to start screen and get stuck, but immediately when using mobile data it goes past loading with no issue. Gameplay itself would just be some components being low QoL but it has already improved dramatically from the 2020 times, I just think some changes were unnecessary.
22/09: mobile armor hardcore fights on higher floors are infuriatingly difficult to minmax for damage.
19/03/5: In hindsight the challenge of mobile armor fights in grey zone GZ is a good thing. also QOL has improved dramatically from when i started. Dont get me wrong it's definitely frustrating when you face issues (havent for a year now), but it's still good fun if you like the core gameplay/story & world or gun and girls.
edit after that ^ update: i immediately faced an update bug. I missed the first day of theatre. My genuine thoughts, either this game lost its luster or I did, maybe both. It's somehow harder to even log in to do the dailies especially for events even if I'm essentially capped on most stuff with max "meta" and while some missions are still a pain, its way better in qol than when I started. It probably isn't worth picking up if you have any semblance of an enjoyment/interest for other games. Maybe just read the story, it's insanely long but you'll hunger for more if you are hooked immediately.
Storyline is excellent and actually hooks you up, with even collabs, which usually are just mindless fanservice, having very good writing. The characters are also pretty well-written and have interesting personalities, with even some very miscellaneous ones sometimes getting development.
The stories aren't really voiced but I find this a non-issue, and when voice acting is actually necessary it's good.
Gameplay is really good, there are some difficulty spikes during events but in my opinion they help things not get stale and manages to make the game challenging, and the auto is honestly very useful and makes grinding not such a tiring chore (well, in some maps it doesn't help much, but still). One thing I really appreciate about the gameplay is that they're regularly adding new stuff instead of it just being completely the same game for years and years. Also, the game is extremely f2p friendly.
As to be expected of a waifu collecting game, the art is very good and there are lot of designs, most good and a few not so much. I'm not particularly a fan of part of the skins being available just by the lootbox system though, but at least the other part you can buy with gems and well, it's skins, it doesn't mess up your gameplay experience. And yes, the skins are pretty as well.
Honestly very misc. but dorm decoration can be fun if you're into that kind of thing and the furniture descriptions are very amusing.
All in all I really recommend giving Girls' Frontline a try, I've been playing more or less regularly for 1 year now and since then it's been steadily occupying my "favorite mobage" position.
Why did I even play this PTSD simulator in the first place? I don't really know, maybe I was baited by Homete~ Please don't kink shame me or (report me to the police).
A great game with a spiraling story that only went deeper into the abyss further and further. Its only purpose was to torture and break your maiden hearts with alot of deaths. So many deaths that you went full existential crisis and felt sympathetic for the "jpeg" t-dolls that didn't even exist in the first place.
Turn-based strategic gameplay where you have to crack your brain, cry like a pathetic heroine due to the difficulty spikes went through the rooftop in events. Yes, indeed this madness only serves to fuel your trip into the abyss.
Music? pumping you with adrenaline and leaving you with only trauma. Truly beautiful.
The only thing that brings forth serenity to balance out this trauma-inducing trip would be waifus. What is better than looking at your waifus in their revealing damaged arts and summer skins? In this madness, I would find the only peace residing in homete's thighs (please again, don't call the FBI)
Homote out of 10, would cry again!
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