Hmmm the game is easy and seems fun (day 2 player and counting).
You choose from 5 different starting class (I guess the weapon and player builds vary), ehem:
Warrior
Archer
Healer
Pyromancer (not mage really)
Thief
Stats to allocate during increase is simple
Str - for attack/defense
Dex - for range attacks, crit and evade
Int - for spell/skill damage up
Mana - for mp/mp regen up \
Constitution - for hp/hp regen up / these two stats can be increased on fixed levels i guess
In this game you will craft equipment using materials that the enemy drops. You will also upgrade equipment using various upgraders (for example copper ore to small copper sword, upgrade using copper upgrader, it's level increase varies per equip and give you a limit to when the upgrade can fail).
You'll see your experience bar pretty easily.
Level and Soul Level - these can have a difference of +/-7 max i guess, soul level requirements are used for learning skills active/passive ones there's a variation for each classes too.
In-game money is the green gem thingy (soul gems).
The combat is auto, watch as your character attacks the enemy on the field (which is adjustable from -- meaning random up to x1 to x5 enemies).
The game comes in english too it seems and you can join with other players too.
I just understood how to make new characters, but it's gonna need you to indentify the character's ID (can be seen in character info ingame as a 5-6 digit code) to open up a chara slot again. You can have upto 3 characters too use (all separate gameplay and inventories)
Since i wanna test out all the classes too, so far i have used Warrior, Thief, Archer, magic classes not yet.. ;-;) it'll have to wait.
Looks interesting, just getting the code atm, might update comment later.
Edit:
Played for a day, the game is simple, the progress is very linear, the game meta revolves on the random stats u get on the items and refining.
Tbh, simple is good, move, autofight, get higher lvl, get mats for craft, move to next area.
There's stats and skill allocation, and there are a lot of skills which is cast at auto.
There's a team finding systeam which is very easy to use too.
Overall this is game got a pretty decent game.
BUT one glaring factor is, though playing and grinding by yourself is viable, the "gem" you gain, which is the main resource you use in the game, for lvling, buying, learning skills etc will fall behind as you level where you will need way more to get all the skills you may need, the only way for you to be able to keep up with your progress is using the auction hall, though, even just 1$ is enough to get you millions of gems via trading(the membership ticket thingy), which is enough to set you off maybe to most of the game.
very good i think, when climbing dugeon, you dont need your team to enter with you, by that just need the present of strong player in team and you can control their char or afk to clear dungeon. Thats the unique thing of this game,
Newbie pack is expensive lol. Not even a welcoming gift pack. Anyways that's the negative thing about it. Community gamers are friendly and helpful. Everyone is grinding for a cause. Crafting requires too much tho. Overall its a good game with bad $ value for gamers.
Pretty fun for an idle game. Would be cool if they added a feature in the chat screen to translate other languages. Would also like if there was more of a notification that a World Boss has spawned. Can only ever find the chicken, lol.
very good not to boring,
when climbing dugeon, you dont need your team to enter with you, by that just need the present of strong player in team Thats the unique thing of this game,
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