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3.8
Experience so far: Graphics: The game graphics is generally the same, with some improvements as well as more option to optimize it for various configurations. It looks better than the first game, some models are revamped (mainly the main girls this time like Columbus, Odysessus) and some even has new arts. The environment is much more vibrant and the bosses looks better and even has some unique one. There are a lot of option for customization now, especially with the L2D artwork, background artwork for collection and even the 3D HQ. The shelter is also a joy to look at and less monotonous. Sound: Generally the same here, miss the old OP from the prequel but can't really bring it here I guess. Music has more tracks this time around and sounds more fitting while being less, uh, "depressing" or "sleepy" I guess. Gameplay: Some good new additions, losing some old good traditions. While the new battle system make it more streamline as an RPG and make stats more relevant, it kinda took away the freedom of choice compare to the last game. This doesn't really affected the way the character behaves but how they CAN behave. The way the game now forcing you use a character on their own turn whie putting order base on speed no longer allow you to "ignore" the irrelevant character on that turn (like a shielding character that you don't need to shield anymore and doesn't want them to move). This somewhat alleviate the luck base drawing of the matches but it also make a single character value dropped compare to the last game. To compensate, you now have a color base matching system. Last game Scolor is just indicator for which character, now the colors are universal for all character while each color is modified base on the active character passives. Basically, you now have to deal a hand to play around on a character base on their turn and type unlike the last game where you play the hand until it's the character you want come out. Also the medical system is removed, in my opinion, is a shame. It practically make healer obsolete unless it's a very drawn out hard fight or full of status ailments. Last game, healer was the pillar of the team in many contents because even without CC cleanse or buffs, a healer making sure your team has a healthy amount of HP going into fight is always a plus. But many people found it annoying so it's fair I guess. The SEED BURST is also revamped, now acting as a team type passives base on the amount of type you have on the team and can still be activate as a nuke albeit a bit weaker and has no scaling but can be reused. A total improvement I would say. Story: Very...skeptical. Considering that last game, there are too much left to think about and the follow up seems a bit weird? I don't know where this is taking from because I don't really remember the story due to the English translation from the last game being pretty bad. This sequel improved but the language is still pretty jank, the character interaction is still nice tho and the various kizuna bio and artwork depiction are nice. Overall: A lot of people are still kinda dooming over the last game development completely halt but I think they can go forward pretty nicely with this one. However, the localization should be fixed ASAP because as far as English go, I found SO MUCH errors in the description, ESPECIALLY on SKILLS which are wrong on so many units that got changed compare to the last game. I rate it 4/5 cuz it met most of what I wanted to see from the game again, has a few hiccups and stuffs I don't like but the devs are trying so I think it's good to encourage them so they can walk the long road. Edit: Raised the music rating cause the music actually grow on me, especially the PvP music.
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As a player who played the previous Code:SEED game in 2020-2021, for the sake of a quick overview I won't point out an entire review like usual - Instead point out pros/cons than the base game. Pros: + Generally better UI interface + Revamped character models (most of them now have Live2D which is always nice) + Re-worked some of unit tier and skill tree (usually good but not entirely 100% is) + Retain the friendly newbie events and stuffs, now with better access to get exp to get started much consistent (I'd personally consider that as the biggest improve than the base game back in 1 or 2 year ago on the base game) + Core gameplay now also make it more simple and easier to keep on track, even if you'd stuck in awe for a while like me :) Cons: + Translation issues (of course it has to be, about the same as the base game) + Not so well Opening? (The default language of the game set as Simplified Chinese, though it can be set back in the Setting once you done the 10-min unskippable tutorial. Yet it's kinda an inconvenient for non-Chinese learner like me cuz that'd have drop the hype of playing by a lot if not because of the base game vibe) + Heavily rely on Social interact (aka Alliance). I'd consider that a bit extra challenging if you're going to play solo in this game to be fair. Recommend? For old Code:SEED players: Definitely yes. For new people whom just play for the 1st time and not know about the prequel: Depend on how much you'd care about the combination of Match 3 + SRPG genre, plus gacha intensify like other gacha games have as well. Thanks for reading my review :3
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This game needs a lot of translation fixing before it can be enjoyable. The character text boxes in the tutorial aren't in english, yet the instructions are (and broken english at that). What really irritates me is how inaccurate the skill descriptions are. NOWHERE in Nicolas Flamel's match 3 skill does it say that he heals his allies, yet in battle he does heal. His match 3 skill says he attacks all enemies dealing 75% damage and they gain a tier of chaos if their energy is reduced to zero. No mention of a healing effect anywhere. I can't enjoy a game like this if the translators are going to mess up something as important as the skill descriptions. I need to know which characters are support, attackers, defenders etc. Please work on your English translations. This game will be a frustrating experience otherwise.
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Combat has been changed, which i regret a bit, since it's now turn based and colors don't seem to matter much anymore ? The art is decent, i guess the graphism were improved but it's been a while so i can't quite tell the difference for now. The gacha is very average. They changed the rarity of some characters to higher ones, leaving only a few lower tier characters. Overall you have more high tier characters than low ones and i'm not found of it... That and the first *10pulls they give you can be rerolled infinitely but you'll still need 2000 currency to actually get it, otherwise it's left on hold, not found of that either. I play without the sound and i skipped the story so far, so i won't comment on it. Still, gotta give credits to the devs for not shutting down and giving up on the game; plus they didn't resort to using copy/paste commments made by chinese bots to artificially rate their game 5*, unlike a certain other qooapp game *cough. Congrats for the release, hope it'll work well this time.
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played it. now for the review. graphics id say this one is more stable than the old one(but the shelter transition is pretty low or clanky as if it is 30 fps but then gets smooth after few seconds). plotwise im pretty sure its same theme as before so I gave it pretty low score for uniqueness. gameplay well quite close to the first one which is actually what I like so I gave it high score just like the old one. overall this new game is an upgraded version of the old game but I wish the rewards is same or better than the old one. also lack of players at release compared to the release of the former game which is quite sad. but I guess its because lots of games are attractive right now like nikke(which I deleted cause I find it weird). Will I recommend this game? DEFINITELY! If you want to play something unique rpg+tiles+building sims with customize character palettes then this is for you!.
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Coming from the first game, much is familiar yet polished. same characters, better looking. The base system is less annoying, the match 3 battle system is a bit more straight-forward. It's nice to see the devs properly display their vision. Yet, for a global audience, much is lacking. The story has changed, but don't worry, you won't be reading it. The translation is one of the worst I have ever seen. Not just the ubiquitous swapped genders, but nonsensical terminology ("You have the swirly of the one who destroyed the world!") skill descripions which are useless when they're not outright incorrect, even the crops you can grow all have the wrong names. For monestisation, you don't need to pay if you do, for the best stuff be prepared to pay a lot. The five-star selector is behind several hundred dollars, but there is an infinite 10-pull that you unlock pretty early and you'll get the currency for it. Sadly, it only has a limited selection of five-stars, and the Gun Bunny isn't one of them. My disappointment is immeasurable.
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<CODE: SEED - A Song of Spark> surprisingly a good game for a qooapp exclusive, -well voice acted, -considerate graphic, -with a kind of unique gameplay -edit* a lot of broken translation resulting in skills description doesnt make sense at all and does not match the actual in game effect. compared to a lot of game being released nowadays which is only a crappy copy paste, this game is a kind of a good pick. at least worth to try, and might be to your liking.
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You need to pay the first "Free SSR" pulls Yeap you read that right, thank you devs for letting me know not to continue play your game from the earliest gameplay reward you give me as a player Uninstalled right away to not wasting time Overall is a mediocre game with mediocre gameplay, graphics and system is updated from previous version The character set is also much better.. but yeah, the devs are desperate to get return as fast as they can, can be seen from the paywall for "Free SSR" pulls early game such a shame
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Pretty good so far. It looks hella complicated in the beginning minutes as the tutorial rushes you from one place to another, but after freely spending some time in the menus and gameplay, it is pretty manageable. The gameplay is one of the better ones among the usual idle games. You can set the game on auto, but the AI is pretty damn dumb and cannot plan to do the most efficient moves. And when you really start to play the game yourself, there's more to do than what the games in this genre usually allow you to: Using synergies between characters, choosing different equipments, planning for moves, etc. However, the game is not without problems. One glaring point is that there are many issues with the translation, as sometimes stuff are mistranslated or not translated at all. This is a problem as it sometimes hinders your ability to understand the story or know what certain stuff do. The other problem is that the game sure feels grindy after a while. Everything might be nice in the beginning with the amount of stuff the game gives you, but after passing some time with the game, upgrading the characters starts to need a lot of resources.
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Pretty similar with previous game with tweak & improvement here and there,the combat is now abit simplified which is nice to some people,but everything else is basically same as previous game Edit: Kinda wish they step up with Character Design/Waifu department since most of them looks so bland or not even memorable
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