Reviews(642)Sort by Popularity, English

Limbus Co quite faithfully keeps to the gameplay, story, and aesthetics style of Lobotomy Corp and LoR, their previous games - highly recommended for anyone that enjoyed those to give this a try. Combat is based off of LoR system, but out of combat necessary optimization is lower and in-combat choices more streamlined, overall making the game more approachable - a lot of strategy will still be needed into harder stages though, with a ton of depth for those loving to optimize. Although many parts of the game follow a fairly standard modern gatcha setup, you can actually completely ignore it for main story progression and play it like a traditional game, and overall it is significantly friendlier than most all other ones to players. The gatcha system is basically completely optional for main story progression, as you get a base version (identity) of all characters and a base ultimate equipment (Ego) that are actually well-balanced with some strong highlights, easily capable of clearing all content so far. Thse base identities are also limit breaked for free as you progress in story. You can also basically ignore the stamina system too. It's again optional for main story progression, especially using base identities, so you can just play whenever you want in that case. Sticking to using mostly base identities/the same identities means very little resources are needed, with what is incidentally tossed your way as you play being enough. The leveling/limit break system for building additional characters using a stamina/daily dungeon system for materials, but XP cards and an excess of bankable stamina mean it's mostly a non-issue. You get more stamina than you need, and the farming stages (will soon next patch/already) cost E-boxes which you convert stamina to and can bank forever - you can just log in average 1-2 times per day, dump stamina into E boxes, and play when you have time; then dump resources to max out an identity you decide to build. Gatcha just gives different versions (identities) that optionally replace the base identity and some different ego equipment for variety of gameplay (they are sidegrades, no *strict* upgrades for the most part) and some additional side story snippets. Characters and enemies have defined strengths and weaknesses you must account for anyways so you can't just sweep with one fixed team and definitely not one character. On the gatcha itself, you get a fair bit of rolls and a newbie banner with some guarantees right off the bat. Identity rates and pull costs with the cheapest bundles are okay compared to most. Egos can come from gatcha, but rates are extremely low, so most come from a battle pass; free one gives half of the set, and afaik a fair half too in strength. Once an identity or ego is pulled, that's it, no more dupes necessary - that insteads fits into the pity system with shards. A fair number of shards are also farmable through a weekly dungeon. Although gaining shards either way is slow, it lets you select any gatcha character/ego you want in the end, including all newly released characters. These shards can also be converted to thread, the limit break material, but is not necessary for that either.
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The game overally is better than i expected. In my opinion, graphics is good for a gacha game. there is alot of gore, blood. The animation is well made with some effects. it is best experienced if you play on pc, mobile version is really laggy for now Sound quality: for sfx, they are what they should be in a good way like blood splurt, slashing sound, gun sound, etc. the game is fully voiced in korean. There are outro songs for each chapter which is pretty cool. finally, the final boss in 3rd chapter even has its own unique boss battle music. Gameplay: its complicated enough to not be boring even after playing for a while, but not too complex that it is hard to understand. The game will become much more easier when you get the hang of the mechanism. Story: honestly, im not so sure about this. i mostly skip the story, despite playing through all 3 chapters Value: def f2p experience. the gacha rate for 3 stars character is high (3%), so it would take like 30-40pulls for a 3 star character. The game also provides you with some free 3 star characters as well. Most importantly, character's tier doesnt matter too much. There are 2 stars characters that are just as good as 3 stars.Although rn the game lacks ways of getting the main currency (lunacy). i hope they will provide some sort of events to get more lunacy.
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This game is weird but good weird Pros My phone is running the game smoothly and PC as well Very unique/interesting battle system i don't think i have ever seen it again I don't think i dislike any of the character's (currently) Pull rate's are fine Give's a lot of currency to pull so if you are not satisfied with your pulls you can re try Tutorial is very detailed even if you don't understand something they explain it really well Storyline has a nice depth that i was missing from new games Seen a few people making comment's about auto clearance , auto or x2 and etc you don't need these to enjoy the game Give's us an extra option in the fight's against bosses (Clay doll or sacrifice a sinner) Cons Battle pass not cheap(15$) It's worth a try and play it more than 5 minute's trust me you will enjoy it
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Gotta love a game where the MC and I share the same name lol. Graphics: They have their own special charm and style aesthetics. The artwork and animations grow on you quickly. Sound: Sound is okay. Nothing really stood out to me in terms of music tracks. However, the gory sound effects which accompany all the grotesque imagery and scenes are pretty cool, if you like that sort of thing. Gameplay: So far the gameplay is pretty good. Battle mechanics are unique enough not to make me bored. There is room for a lot of customization with teams and enemies alike. Story: I like the darker, more dystopian story the game has. It's nice to see more games with a more mature audience in mind in terms of topics. Value: The overall value of the game is pretty good. The devs were kind enough to build in a quick reroll mechanic so players can get the characters they like at the beginning. The banners seem pretty lenient on handing out the high rarity units which are termed 'Sinners', and skills which are termed 'E.G.O.'s in this game. The banners are mixed. I definitely think this game is worth a try for any RPG fan, especially those that like to think about strategy before and during battles. Other than a rather rocky start with various bugs making the game highly unstable right now, the game definitely has great potential to do great things, and the devs have been extremely responsive in trying to mitigate any problems so far.
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it's a great game, it's only a gacha game because the company needed money as what they're doing is a passion project, although unfortunately people got mad because they didn't get god damn fan service for the summer event like it's something you're entitled to and got the artist for the summer units fired because they raged and called her a feminist (being a feminist isn't bad, being a toxic feminist is), but in the game itself something that's really good is that it's really f2p friendly, like, all units and egos (special character abilities that are related to the story) are avaiblable to obtain in the shop for shards, even stuff like the battle pass egos, even the ones on the paid side
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I think this is one of the most interesting gacha games on the market right now. It sure as hell isnt for everyone, but GOD it definitely was for me. lots of stellar music with lots variety. diverse character design and they're all based on various classic books from around the world? Just *Chiefs kiss* its this blend between the charachters being based on their pre-existing stories but in a very original setting that does it for me. It doesnt shy away from disturbing ideas. And even small bits of social commentary. I also have to emphasize that the designs here are really something special. Most gacha games will have a predominantly female cast and they can easily fall into stock archetypes. Not to mention fanservice. Thats not a thing here. Theres 12 playable characters with a 50/50 gender split and all of them are very unique, from design to personallity. Its a very f2p friendly gacha. Most units are farmable via in game currency, and stamina can be stored to be used later for any grinding. the base characters and their ultimates are also enough if youre just here for the story content. And the other game modes do a good job at making you look in depth into your characters mechanics. The main negative that comes to mind is the lack of content aside from the story, mirror dungeon and refractory railway when it happens. Leading to a lot of dead months. Events dont happen often in this game. And while i dont mind the droughts as im a busy enough person as is, i know that for some people this lack of content can make the game insanely stale. I really hope this game continues to thrive even if it is very niche. Project moon is one of those companies that also listens to their playerbase and are quite transparent. I'll prpobably be singing their praises for a long time
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I'm generally turned off by the splatter, but I don't mind in this game because it fits well in the world and in the (captivating) story. I was moved by the drama and felt for the characters. The characters all have in-depth stories, though we've seen just a few so far, and all 'identities' have a mini-story for their universe. The esthetics I think are subjective, but also that there's some undeniable attention to it, and quality. This is both for graphics and audio, including voice overs. Personally I find it very cool and perfectly representing the game ambience and mood. The fights look awesome, which is good because you want to look at what's happening if you want to learn the game - which you want to, but it's a kinda steep curve and the in-game documentation only helps to a point . The gameplay is fun, I'm loving that you actually have to think. All characters are viable since team synergy is more important, though some of them are easier to use; but the game forces you to stray from the meta at times and I think it encourages using base identities. I know that the difficulty level was adjusted in the third chapter, but I don't know how and I wish that I had gotten to play it before that happened. Clearing the current story content was very intense. The final battle for me, who walked into it with just a bit of preparation, was emotionally in line with the story; I literally won with a lone surviving Sinclair and a bunch of hp. I had to retry several times but didn't get frustrated as I tend to, because it was challenging but not unfair, relying on skill and not having the rarest sinner (who knows that might have helped, but I had to dump mine to win). The daily routine is now clearing an Exp and a Threads fight, and it should hold my interest until I beat all 10 on the highest difficulty, which has probably already happened for some, but is going to take me a while. Updates with bug and balance fixes have been coming fast and steadily for now, but I'm looking forward to the next story. Update: the questionable security update seems to have been toned down, with the check on your installed apps and debugging mode gone (haven't verified but it's in the patch notes, and I haven't heard anyone say it's not true). But I heard that you can't play on a rooted device still. So the fact remains that occasionally the team comes up with ridiculous implementations, but as long as the community is active and complaining they will fix it.
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This game exactly caught my attention when I accidentally clicked on a video of an OST of another game developed by ProjectMoon, Library of Ruina. When I saw it was released few days ago, I had to play it. Overall? Its good. Despite being a gacha game (which I dont mind), this game actually doesn't punish you for being F2P. One thing is for certain, I wouldnt recommended if you feel slightly unease with the gruesome scenes and sounds. Hella detailed. My review will be filled with both my opinions and my advices for new players! Will not provided spoilers. Graphics: Its attracts me. They really changed their art style from Lobotomy Corporation to Limbus Company. Not only that, the hand drawn style like art reminds me of popular games with dark horror to it. Every character aka 'Sinners' are designed according to their philosophical or character origin/story (i.e Gregor from the book The Metamorphosis by Franz Kafka or Don Quixote from the book Don Quixote by Miguel de Cervantes) Sound: Damn the SOUND IS GOOD- The songs are so good and at the end of each chapter, one of the character's will sing the ending song, just like a drama! Not only that, the battle music is bumping insane. Also, the sfx might be a bit loud so remember to lower it down to your preference. Gameplay: Mobile-wise, its lacking because I play this game using my laptop. This game is luckily free on PC, Android and iOS. Comparing to playing mobile, I really suggest playing on PC. But, the gameplay overall kinda gets complicated IF you did skip the tutorial. Please, dont skip because you can get extra confused. Faust will guide you through everything in Chapter 1 so dont worry (my girl dont bite lol only sarcasm). Once you get to the harder enemies, make sure to keep note of what they are weak to and level up your characters and make sure to evolve them. [Big tips since I love talking about strategies!] Rarities DO NOT MATTER in this game. I mean it big time. You see many people having these 3 Tiear identities(characters) but its best use the regular ones first. Rodion carries by team from Chapter 1 to 2 but since I got 4 identities of 000 (Tier 3 rarity) aka I have the free Yi Sang, Ryoshu, Sinclair and Gregor, I had to change tactics because damn it became complicated. If its your first time, remember to equip Sinners until you have at least one attribute for all attribute and make sure to check everyone's skills and equip E.G.O. Sometimes, there are skills that heal the characters and and can restore sanity points. My biggest go-to character is Faust as her ego restores 20 SP (sanity points). Characters have different ways of attacking (I still haven't learn the names yet so sorry) and theres 3 way, strike, slash and pierce. Make sure to equip characters that does two out of three methods so that your chances of winning a fight. Rememebr, these are just advices I picked up as I play the game. Of course, I have my fair share of losing and winning battles. Another tip, if you want to check their skills then hover your finger or pointer (if you use PC) on the selected identity of the Sinner to check their stats. The reason why I am saying this is because I didn't realize we can level up so I've been using the stages to level up..... Faust would be cringing on my level of idiocy lmao. Moving on.. Storyline: Im just gonna make it short (because this is getting long lol) but I seriously love everyone. All of the Sinners have such interesting backstory. It's rare for me to like all of the playable characters actually but ProjectMoon have written such detailed characters. The Sinners also have quite the interesting interactions with each other and Dante, their manager (or us? I seperate Dante and us players apart btw). Of course, there's some minor flaws in the writing but I'll disregard it. The manager aka Dante also interest me because before meeting the Sinners, he (Idk they specify Dante's gender but I just put male pronounce for this since thats how I see Dante as) do seem to have somewhat of interesting backstory. Value: Honestly, you don't need to pay for anything (unless u want to) since it is F2P friendly and they are planning to add in a more anti-grind experience and plus, the Mirror Dimension (sorry if I forgot the name) will give 250 Lunacy, giving us 11 extractions (pulls) for 2 weeks. That's good. For now, I'll rate it somewhat okay since you do grind for a bit before the nezt update. Overall, I hope people would play this game. Even if you dont like to play gacha games, it actually doesn't punish you. Idk if there is a pity system but I do feel confident about the game trying to provide a more F2P advantage. Anyway, if anyone wanna add me as their friend the my manager ID is E257196374 (edit because typo) I have fully Uptie Yi Sang (Blade Lineage Salsu), Ryoshu (Kurokumo Wakashu), Sinclair (Blade Lineage Salsu) and Gregor (G Corp. Manager Corporal). And yes, I love Sinclair to much lmao
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Gacha: Rates are not bad and there is a beginner banner with a 3* guarantee. There are Sinners (units) and E.G.O.s (kinda like unlockable ultimate attack for units), unfortunately they are mixed in the same banner. (I don't think they have a pity system yet). *Better rarity does not mean better units, at least according to the guides... People also say that it's better to have different E.G.O.s rather than different Sinners. Reroll: Reroll is really easy, just go to settings -> account -> close account. Tutorial is skippable, each reroll probably takes only 5 minutes. I think you get around 50 pulls worth of currencies because of pre-register rewards. Storyline/Art: I'm still at chapter 2 but I've enjoyed it so far. Story is a bit heavy and chaotic, some of the illustration scenes are gory (blood, weird monsters, torn up bodies). The art is unique and not your typical waifu gacha game. Music: Music is decent but their stabbing sfx is great, you can hear the splort splurch sprut. Gameplay: RPG but you connect the Sinners' skills. Gameplay is extremely complicated, there are many factors that determine your Sinners' damage. It also has an RNG element (coin toss). - Overall fun game but it was also kinda laggy (I play on mobile) at the beginning for E.G.O. execution but turning down the graphics to medium and turning off post-processing helped. They also don't have daily mission that give out gacha currencies which is pretty weird. Paid battle pass is 15 euros. And AFAIK, you can't change the Sinners art in the home menu.
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graphic and gameplay look unique BUT it's have MANY QoL flaw and dev REALLY stinky with reward -no skip for already cleared stages -no premium currency from daily quest -no login gift -no auto battle or x2 speed -the boss dungeon reallllllly looonggg and take lots of time =>playing just 3 days but i'm alreday feel myself as a slave with no wages and bored of it. Dev maybe good with single players game but the inexperience in online game already in broad daylight
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