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Here is it everyone, this is all what we've been waiting for, let's enjoy this game and have a good time with it! Goodluck to everyone and let's have a great time playing with it.
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The writing and jokes are bad .. the environment is dead and empty along with the NPC's, It's so incredibly boring. As a gacha it's painful the pity system and dupes there's so much more Genshin in this game then honkai, it's a terrible thing down to the progression systems, UI, upgrades etc.. They even put in a "resin" system and we pretty much have ley lines as well.. this is just not good and shows just bad intentions with very intensional and out there predatory systems. It isn't good compared to other gachas but it's also not good compared to other turn based RPGs. there's so many to pick from but Honkai Star rail is incredibly simple and flat when it comes to the combat and to unlock and have it be more engaging you'd want to get dupes so your characters can do more things then just 3 buttons all game.. The game tries to push that on you, to roll for more characters to "win" and also have much deeper characters combat wise. It's fairly predatory but honestly that is to be expected with gacha games but this is still up there at peek lvls of corporate greed, it's just a very flat game in general sadly it's a skip for me let's hope ZZZ end up being better then this.. garbage, sorry to say.
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2.4
As someone who likes Honkai Impact 3rd and not Genshin, this feels more like a Genshin successor than a HI3 one. I was excited to see HI3's sequel/successor. The protagonist, Kiana Kaslana, had her story arc end with her riding on a train to the moon, so I thought that the whole "riding a train through the galaxy" concept was really great, especially since her mentor was the navigator. But that was it. Other than Welt, Himeko, Seele, and other reused characters (Welt is actually from the same universe as HI3 so he's special), this doesn’t really feel like Honkai to me. It feels like Genshin. The UI, the art style, the character models, the awful rates so bad that I didn’t get a 5 star in 588/600 pulls (rerolling 12 times and doing the entire starter banner for each of them, I only got 5 stars because of the pity)*, the scarcity of currency to spend on pulls, the game mechanics, the lack of a skip button, the self-insert, even the walk/run cycles, they're all basicaly copied from Genshin. Even the story gives me Genshin vibes (travelling to different regions and exploring them). Like, I really don't care about some miner conflict when the whole setting of the game is in something as fascinating as space. If you're a Genshin fan, I guess this is for you. If you're like me though, a Honkai fan expecting this to be a successor to HI3, then I wouldn't bother. This game got boring in a week. * = edited for clarity
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Okay here's my first impression. Warping system is similar to Genshin's wishing mechanics, as they both use 1600 of their premium currencies to initiate a 10x pull, but since this is a turn-based game, I found it weird. You see, most turn based games are accessible with their characters but HSR is the same gacha hell as in Genshin, with domains, a carbon copy of resin system, and how characters 'ascend'. Though, their turn based combat is unique but the rest are just quite uninventive, such as the relics basically another artifs system the same as genshin's. Then, we have craft esse- I mean light cones. Self explanatory... And the restriction to use light cones on specific assigned paths on characters, it's a very ass move, I don't see them as weapons at all like genshin, it doesn't have a single aspect for it to be restricted to specific paths. Now, the good points, they nailed it with the graphics yet again, as well the sfx and vfx. I can't quite judge the story yet since I am just starting out but I could see it has a very familiar character set up, with Dan Heng being the Bronya, March 7th being the Kiana and the MC as whatever but it feels very familiar. I did have high hopes for this game but it just went down for me, don't get me wrong, with all so many criticism, I would still play it to see how the story plays out mainly. Overall score for me right now: 6/10
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3.8
i'm not really a fan of turn based games so i was a little hesitant from the get-go, but it's actually been pretty fun! updated review: as a player of the "mhy big 3" (hi3, genshin, and h:sr) this one is probably my least favourite of them, mostly due to the combat system. the one good thing i have to say about it is that it has an auto option for some fights which is great for dailies. obviously, this is my own personal opinion, since there's probably an audience who enjoys turn based games or there wouldn't be a market for it. really hate how they reused the artifact system from genshin. i'd rather it was more similar to the whole stigmata thing from honkai, or really just something new and simpler. since you naturally end up having to build more characters because of the turn based element with how there's type counters and such, having to grind exp materials, boss materials, talent materials and then artifacts on top of it is... something. speaking of having to build more characters, i wish they'd have some kind of easier way to get more of them, i guess? i don't really play that many gacha games, if only for my own sanity, so i don't know if this is standard, but it just feels odd to have no easier way to obtain characters in a game where type counters and meta seem to matter much more. something similar to how sp valks are farmable in honkai would've been a good choice, for example having some farmable 4*s. the story is good so far, i love to see both new and returning characters, really wondering what the fate of himeko will be this time there's a decent amount of dialogue that you get for interacting with objects around the map which is always a plus for me. it's really neat how you get icons for some quests, my favourite is gepards portrait of mc (would love if we got all the drawings as icons, including the ones pela drew) the music is, as always, great, that's become a given for mhys games. over all, i'm probably going to continue playing it casually for now, if only for kafka. emoji
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Its good! Although the game just came out I am already very invested. Even if its side quests, its atleast entertaining to an extent. The graphics are great even on phone, and the gameplay is pretty good! Thoush since it is a turn based game I am sure lots of people will get bored at some point and there is not many to it. The gacha system is a little bit better than genshin and many other games at the very least but it still can be dissapointing but, the rates are still like genshin. As of now its not super grindy and the rewards there are pretty generous in a way or another. But I feel as if you can easily run out of things to do if you don't have a quest to do since exploration and combat doesn't and other features don't offer you much but its still good. The messages feature is funny and overall the game is great. The relics (artifacts) system works pretty much like genshin so be careful. The exploration has a lot of easter eggs but other than that there is not much to it other than interesting npcs sometimes. Although sometimes the background just turns white when I am playing but the game just released and its not a big problem. The game may still have flaws and many are dissapointed but it just released and i still enjoy it.
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I'm not mad, just disappointed. Can't believe I waited years for this. Pros: - Good graphics - Great animations - Great optimization - Good soundtrack Cons: - Dogshit gacha rate, it worked in GI due to it being an open-world action game and 4-star characters being on par with 5-star, doesn't work here, its turn-based nature means you need different characters to do different things and the stats check is much more heavy. - Some of the worst turn-based combat systems I've ever experienced. You have no choice in combat, it's either NA to gain energy or skill to spend energy, and the skills are as bland as they get. The only choice you really need to make is when to pop ult. I'm not expecting the game to reinvent the wheel, but at least reach Dragon Quest level of depth, geez. - Team building is extremely limiting, you either bring characters that can exploit enemies weakness or else it's a stat check. Debuffs, buffs, status effects ir hell anything that brings depth to turn-based combat mean nothing if you can't break. Overall if you really want to play it, play it as a side game and never, EVER spend money on it, the value is simply not there
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This game is really good, but the only problem is when the cutscenes start, Whenver it starts the music lags. And I cant't find the problem why does it do that in my tablet or cell phone
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A cool Turn Based Action RPG Gacha game, that has a cool gameplay, and that one cool character that everyone wants to be or something (I'm talking about Blade). The story is ok, a simple RPG story that is engaging and full of life, but feels so ordinary to the point where it gets a bit boring the more you go through, but hey that's just my opinion. The gameplay is cool, though I do wish they added much more to it. It legit just feels like a turn based version of genshin, but hey, numbers are also pretty cool. gacha is alright, but it still sucks since gacha currency is somewhat hard to come by. It's just like the time i almost failed to get Kafka during her banner with only a day left remaining and I begging for a chance at my last 10 pull to actually get Kafka on the 150th at 60 pity, so yeah. Moral of the story, the gacha is kind of goofy. The game also has open-world elements and uh yeah, it's cool 👍. The design for each map is phenomenal, to the point where i was stargazing at the details. Overall this review sounds like a 3 star review, but it's actually pretty fun considering that the events are one of the best features in the games, with tons of puzzles and somewhat challenging battles to strive. But yeah very cool game.
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