Here is it everyone, this is all what we've been waiting for, let's enjoy this game and have a good time with it!
Goodluck to everyone and let's have a great time playing with it.
Okay here's my first impression.
Warping system is similar to Genshin's wishing mechanics, as they both use 1600 of their premium currencies to initiate a 10x pull, but since this is a turn-based game, I found it weird.
You see, most turn based games are accessible with their characters but HSR is the same gacha hell as in Genshin, with domains, a carbon copy of resin system, and how characters 'ascend'.
Though, their turn based combat is unique but the rest are just quite uninventive, such as the relics basically another artifs system the same as genshin's.
Then, we have craft esse- I mean light cones. Self explanatory... And the restriction to use light cones on specific assigned paths on characters, it's a very ass move, I don't see them as weapons at all like genshin, it doesn't have a single aspect for it to be restricted to specific paths.
Now, the good points, they nailed it with the graphics yet again, as well the sfx and vfx.
I can't quite judge the story yet since I am just starting out but I could see it has a very familiar character set up, with Dan Heng being the Bronya, March 7th being the Kiana and the MC as whatever but it feels very familiar.
I did have high hopes for this game but it just went down for me, don't get me wrong, with all so many criticism, I would still play it to see how the story plays out mainly.
Overall score for me right now:
6/10
Hardware:
Mobile: ASUS ROG PHONE 6 PRO 18GB RAM
PC: ASUS TUF Gaming. Max Graphics.
TLDR: Genshin but in space. Generic story line with generic turn based gameplay disguised with beautiful graphics and big voice acting Japanese casts.
Long review below,
Hello fellow Honkai Star Rail players,
I wanted to take a moment to express my disappointment with Mihoyo's business policy on their games, Mihoyo is basically DENUVO. It's frustrating to see that they have adapted the same business model used in Genshin Impact, an open world game, and applied it to Honkai Star Rail, a turn-based game. This is really unusual, a turn-based idle game with ridiculous low rates.
I wouldn't be surprised if they used the same business model for their upcoming game, ZENLESS ZONE ZERO. Mihoyo is indeed a big corporation so everyone's blind to the issues, because Mihoyo.
The low rates and lack of opportunities to obtain the characters and items I want have made the game feel more like a chore than a fun experience. I believe this decision has impacted the game's balance and its players' enjoyment, leading to a possible and potential decrease in the game's player base, especially it being a turn-based game. Hence the criticisms.
I already gave up on Mihoyo listening to their customers, as a player who actually spends on games (PGR, Project Sekai, Eversoul, PSO2), I still hope that Mihoyo will listen to feedback and consider adjusting their business policy to fit Honkai Star Rail's gameplay style and audience. It's the bad kind of predatory, especially for a turn-based collecting game.
I encourage all of you to share your thoughts and opinions constructively and make your voice heard through feedback channels available.
basically remove the only enjoyable part of honkai
and then extended the worst part
not disappointed cause i knew it though
they just pulled a mini part of honkai3 made it into a game
Mihoyo CEO admitted use AI to do plot lines
They SKIP their work of filling plots
but force us to NO SKIP and watch their AI filled plot lines
Filled with tables and boxes in the whole map that trap the hell out of you
moving around in this is painful. so dumb so unnecessary
while people thought they put great effort in this
from the overdid animation that doesn't even fit
but you know it's a low budget shit keep reuse resources to fill a box and throw you init
other than the animation which they keep advertising
what they said better animation or facial expressions don't exist. In fact it's worse since they were pulled out from h3
while in previous works people can still making videos of their gameplay fighting challenges
now there's no content for creator to make video either
i hope they get a big slap from this
sadly they won't lose much since everything is pretty no cost
what's worse is seeing people paying and supporting this
This is a turn based RPG game. Everything that you wish they could improve more on Genshin and Honkai Impact implemented here. Much lighter game than Genshin. Even you can bring your starters to current late game content as they're really good. Hardly any downside I can think of other than it being a turn based RPG game which might turned you off if you're into action. Definitely recommended.
Is it worth trying?
I have reached a point where I need to wait for update to continue the story so I think I played a good amount already. Lvling up your account could take awhile sometimes.
It's a classic turn based game but with shield to break and genshin like system. If you don't know what it is then you have a weapon which is Light cone in here which is unit type specific. Relics, this game has 6 slots, a 4pc + 2 pc effect. Skill levels and dupe system for light cones and units.
Units have different types and typical elements. You could use same elements but it's possible that you won't be able to break shields which in turn could make a stage longer or even harder if the enemy has a strong special skills.
The story is unskippable as well as the ultimate animation which i get that it can get tiring for some.
The story is good for me. But I know some wouldn't like the style especially with other references from other stuff like movies, series, memes, etc. There where times when the main and side story isn't for me as well. But just a few for now.
Pity is similar to genshin which is 50/50 at 90 for units, 80 for light cones and guarantees rate up on the next 90/80 that carries over to next event banner. Standard banner has similar pity but it's separate count from event banner.
The game has energy system
Now what do we farm using energy here? It's relics(you can get basic purple rare relic set on chest on the 3rd main map and different set as acct lvl reward), skill lvl up mats ascension(limit break) mats. World boss can also drop some of those + currency for a few purple rare light cone on shop. There's a few yellow rare light cones and standard ticket on a different shop where it also has farmable currency. You can only farm those currencies a few times a week.
For now it's undeniable that it's a well made f2p mobile and pc game. It's still just not for everyone since people have different preferences.
I skipped value because I only value skins, I don't care about battle pass and that monthly thing but I know others would so it's better to skip it.
Don't get me wrong, but this game has always been my favorite game from Hoyoverse. I do have to admit that there are some concerns I want to address:
1. The storyline from Penacony to Amphoreus.
I get that the dialogues and chatting have gotten way longer unlike the storylines in the Xianshou Luofu and Jarilo VI, but I've seen people complain about how long Penacony and Amphoreus' storyline due to excessive chattering and lore dumping. It could've been better if Hoyoverse themselves could just add a skip button for every story. If other gachas I play (Morimens, Echoes of Vision, Cookie Run: Kingdom, etc.) added a skip button for every story, why can't Hoyoverse do it?
2. The Relic Systems.
Honestly, I am having a hard time finding decent relics for my units. I always get Effect Res or Def substats, and not the Crit DMG/Crit Rate and ATK substats for my main DPSes (I mainly use Acheron and Castorice for that matter). There could've been an option to refresh every substat in a Relic, but I don't even know if Hoyoverse will ever plan on changing how Relic substats will appear.
3. The Powercreep.
I've seen a lot of people complain about this. Everytime a new unit is released, an older one gets powercreeped. This isn't much of a game problem, rather a problem some players are angry about. You can just play and pull for the units you like the most in Honkai: Star Rail even if they're not meta. You can still clear endgame content with Seele or Yanqing, or anyone else you like in this game.
TL;DR: All story content needs to have a skip button in order to prevent boredom and wasting time. Relic systems need to be improved on. And you can still play the units you like and not follow meta if you are afraid of powercreep.
As much as I like this game, Hoyoverse really needs to add these options so players can just enjoy the game without facing any constant trouble and frustration. I hope Hoyoverse doesn't make this game any worse.
I havent' played the other Hoyo's game but I think this one is good on it's own as we can see how popular it is in every community of social media, from memes and related stuff.
As for the game itself for F2P people like me, it's quite chill and it is up to me to play it semi-hardcore or not because yea, it's really not advisable for F2P to do the "Refills" method in this game because the source of jades for pulls is very scarce as we all know how big the paywall in this game. So, in short F2P should just chill in the game and never expect anything. Don't ever try to compare yourself with the whales and paying players as you can never be them unless you smack your wallet and pay for the game too. So, I guess good luck ~ it's over all good for me, imho.
Yes, this game is not really good for someone so poor like me. Amen to that. LMAO!!
It's just so stingy with the rewards tbh, it's like another Ni*ke but better than Nik*e when it comes to rewards and compensation.
i'm not really a fan of turn based games so i was a little hesitant from the get-go, but it's actually been pretty fun!
updated review: as a player of the "mhy big 3" (hi3, genshin, and h:sr) this one is probably my least favourite of them, mostly due to the combat system. the one good thing i have to say about it is that it has an auto option for some fights which is great for dailies. obviously, this is my own personal opinion, since there's probably an audience who enjoys turn based games or there wouldn't be a market for it.
really hate how they reused the artifact system from genshin. i'd rather it was more similar to the whole stigmata thing from honkai, or really just something new and simpler. since you naturally end up having to build more characters because of the turn based element with how there's type counters and such, having to grind exp materials, boss materials, talent materials and then artifacts on top of it is... something.
speaking of having to build more characters, i wish they'd have some kind of easier way to get more of them, i guess? i don't really play that many gacha games, if only for my own sanity, so i don't know if this is standard, but it just feels odd to have no easier way to obtain characters in a game where type counters and meta seem to matter much more. something similar to how sp valks are farmable in honkai would've been a good choice, for example having some farmable 4*s.
the story is good so far, i love to see both new and returning characters, really wondering what the fate of himeko will be this time
there's a decent amount of dialogue that you get for interacting with objects around the map which is always a plus for me. it's really neat how you get icons for some quests, my favourite is gepards portrait of mc (would love if we got all the drawings as icons, including the ones pela drew)
the music is, as always, great, that's become a given for mhys games.
over all, i'm probably going to continue playing it casually for now, if only for kafka.
i think its time for a review after playing for a couple of days
another game by the same company we all know, as expected of Mihuyo got nice story line, as well as consule quality grafics (but i heard we are gonna have some other rivals in Turnbase RPG such as aether gazer which i thick has the same potential as this one)
unlike Genshin impact where you were more comftable going n reaching different spots, here there is no such a think,like no jumping ,climbing, sliding.... .
ofcource no more stamina system and traveling difficulty when exploring new areas,but it still feels like sth is off ,when i can't even jump over from a half meters hight fence .not sth i would expect from Mihuyo
This game is more like Honkai Impact than be like GI
except the fact that it is Turnbase,not hack n slash
but still I prefer this one over genshin,
cause I have other things to do IRL rather than keep walking to my destination in game ,farming, again walkin, grinding n again walking,.......
seriously it waisted so much of my time
storyline and music were so far as good as HI.
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