okay, i was happy when Sonic Tokyo 2020 was announced to release, downloaded it, played UNTILL YOU BEAT MECHA SONIC, play the event scene AND THIS F*****G GAME ASK YOU TO PAY TO CONTINUE PLAYING. really??? then why are there challenge tickets and ppl to challenge in first place? no, i absolutely won't pay to play the full game. all this pre-order waiting went straight to trash. i can suggest Sega devs: instead of putting game for free, ASK PPL TO BUY THIS F*****G GAME TO FULLY PLAY IN ONE GO.
I don't get why people are so mad that the game is actually pay to play, it's one transaction of $5, and you get tons of stuff to do, and it's totally fun, they put lots of information regarding Japan too, so it's not only a game to play but also providing a bit of knowledge regarding Tokyo Japan, if you love Japan and Sonic, it's a mixed between the two with olympic theme on it, gameplay wise there are many range from swimming, sprinting, shooting, climbing, fighting, and many more, so it's totally worth your money, graphically speaking it's on point, try it for 10 stages and if you like it, buy it, there is no harm in supporting a stress-relief game like this, also totally family friendly.
This game has a crummy method of monetization. It pretty much hides a lot of this scumminess behind an paywall, and the moment you pony up, you slowly get introduced to more crummier methods of the game trying to reach into your wallet.
First, the initial paywall after the prologue, where you have no choice forward beyond paying real money for access to the rest of the game, either by buying full access or buying access area by area. Second, two shop tabs are greyed out with ??? names until you buy something, revealed to be TP Boosters and BGM. TP Boosters permanently increase how much TP you gain per stage (basically in-game currency) and BGM unlocks songs from past Sonic games to use in stages. Third, you'll later run into TP gates where you need a LOT of TP in order to progress beyond this point, further incentivising purchasing the boosters to skip grinding for TP. Fourth, if you want to play as characters besides Sonic and want their SP Skills, you need to buy them with TP, again incentivising boosters, although you could just play as Sonic instead. Fifth, daily and challenge events spring up that require TP to play, with these contributing to a global score, being the closest to PVP you'll get with this game.
Aside from awful schemes to ring your wallet dry, the game is decent and at least worth the discounted $5 entry IF you like what you played in the prologue, as nothing else in the game requires real money to use as far as I know. The story is beyond basic, the visuals and gameplay are great, and the music is fantastic. Pretty much only buy it if you're THAT much of a Sonic fan or fan of multi-sport games to be able to look past the sleezy monetization.
For being a random olynpic game for mobile this game has great presentation. And for those that are mad about the fact that you have to pay a fee to play the rest of the game, vonsider that yhis is a complete experience. A game that begins and ends. This has more work put into it, so they ask for a one time fee to get a complete game. So its passically a premium game that has a free demi. So I say give it a shot if your curious, and if you like what you played, go ahead and buy rhe whole game!
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